KWOK Wai Chung
Through The Looking Glass
Through The Looking Glass Thesis Rationale: 1) Investigate Architecture in the new medium of Video games & virtual Reality 2) Develope a method of Architectural form making that is Player perspective and motion based. Site: Altered Central & Central Pedestrian Bridges Thesis
Through The Looking Glass
Through The Looking Glass Thesis Rationale: 1) Investigate Architecture in the new medium of Video games & virtual Reality 2) Develope a method of Architectural form making that is Player perspective and motion based. Site: Altered Central & Central Pedestrian Bridges Thesis
First Thesis Draft Report: Flaneur Lost in Narration
Thesis Statement: Film making has provided essential insights to architectural design. By a parallel argument, game level designs could similarly be investigated as a methodology for architectural design. Methodology: Video games are studied with reference to Films, for its potential
First Thesis Draft Report: Flaneur Lost in Narration
Thesis Statement: Film making has provided essential insights to architectural design. By a parallel argument, game level designs could similarly be investigated as a methodology for architectural design. Methodology: Video games are studied with reference to Films, for its potential
Flaneur lost in virtual narrations
Flaneur lost in virtual narrations: Investigating & comparing spatial narratives between films and video games. Synthesizing narrative spatial sequences through game level design Thesis statement: 1. A Video Game level is essentially a navigable spatial sequence selectively cropped or tailor-made accorrding
Flaneur lost in virtual narrations
Flaneur lost in virtual narrations: Investigating & comparing spatial narratives between films and video games. Synthesizing narrative spatial sequences through game level design Thesis statement: 1. A Video Game level is essentially a navigable spatial sequence selectively cropped or tailor-made accorrding
Hypereality film/game, Architecture intertwined in multiple media of story telling
Today information is broadcasted through countless forms of media; from movies, massive multiplayer online games, internet advertisements, facebook communities, hard-core pornographies,to smartphone apps and downtown screenspace advertisements. One can also describe architectural design as information encoded and broadcasted specfically as built environments. From plans, section, elevations, to axonometrics,
Hypereality film/game, Architecture intertwined in multiple media of story telling
Today information is broadcasted through countless forms of media; from movies, massive multiplayer online games, internet advertisements, facebook communities, hard-core pornographies,to smartphone apps and downtown screenspace advertisements. One can also describe architectural design as information encoded and broadcasted specfically as built environments. From plans, section, elevations, to axonometrics,
Flâneur lost in Hyperreality
Thesis topic: Strolling from Film into Game; Hyperreality urbanscape & the Flâneur re-investigated in the age of interactive media & video games Research Premise The invent of Cinematography and the process of urbanization has created a social condition known as “Hyperreality” where the Cinema is no
Flâneur lost in Hyperreality
Thesis topic: Strolling from Film into Game; Hyperreality urbanscape & the Flâneur re-investigated in the age of interactive media & video games Research Premise The invent of Cinematography and the process of urbanization has created a social condition known as “Hyperreality” where the Cinema is no