KWOK Wai Chung

Through The Looking Glass

Through The Looking Glass Thesis Rationale: 1) Investigate Architecture in the new medium of Video games & virtual Reality 2) Develope a method of Architectural form making that is Player perspective and motion based. Site: Altered Central & Central Pedestrian Bridges Thesis

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Through The Looking Glass

Through The Looking Glass Thesis Rationale: 1) Investigate Architecture in the new medium of Video games & virtual Reality 2) Develope a method of Architectural form making that is Player perspective and motion based. Site: Altered Central & Central Pedestrian Bridges Thesis

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First Thesis Draft Report: Flaneur Lost in Narration

Thesis Statement: Film making has provided essential insights to architectural design. By a parallel argument, game level designs could similarly be investigated as a methodology for architectural design.  Methodology: Video games are studied with reference to Films, for its potential

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First Thesis Draft Report: Flaneur Lost in Narration

Thesis Statement: Film making has provided essential insights to architectural design. By a parallel argument, game level designs could similarly be investigated as a methodology for architectural design.  Methodology: Video games are studied with reference to Films, for its potential

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Flaneur lost in virtual narrations

Flaneur lost in virtual narrations: Investigating & comparing spatial narratives between films and video games. Synthesizing narrative spatial sequences through  game level design Thesis statement: 1. A Video Game level is essentially a navigable spatial sequence selectively cropped or tailor-made accorrding

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Flaneur lost in virtual narrations

Flaneur lost in virtual narrations: Investigating & comparing spatial narratives between films and video games. Synthesizing narrative spatial sequences through  game level design Thesis statement: 1. A Video Game level is essentially a navigable spatial sequence selectively cropped or tailor-made accorrding

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Hypereality film/game, Architecture intertwined in multiple media of story telling

Today information is broadcasted through countless forms of media; from movies, massive multiplayer online games, internet advertisements, facebook communities, hard-core pornographies,to  smartphone apps and downtown screenspace advertisements. One can also describe architectural design as information encoded and broadcasted specfically as built environments. From plans, section, elevations, to axonometrics,

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Hypereality film/game, Architecture intertwined in multiple media of story telling

Today information is broadcasted through countless forms of media; from movies, massive multiplayer online games, internet advertisements, facebook communities, hard-core pornographies,to  smartphone apps and downtown screenspace advertisements. One can also describe architectural design as information encoded and broadcasted specfically as built environments. From plans, section, elevations, to axonometrics,

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Flâneur lost in Hyperreality

Thesis topic: Strolling from Film into Game; Hyperreality urbanscape & the Flâneur re-investigated in the age of interactive media & video games Research Premise The invent of Cinematography and the process of urbanization has created a social condition known as “Hyperreality” where the Cinema is no

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Flâneur lost in Hyperreality

Thesis topic: Strolling from Film into Game; Hyperreality urbanscape & the Flâneur re-investigated in the age of interactive media & video games Research Premise The invent of Cinematography and the process of urbanization has created a social condition known as “Hyperreality” where the Cinema is no

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